Ever since the Lost Ark made its way to the west, it has become the first worthy rival of the aRPG titan, Path of Exile, at least in terms of popularity. But which one is better?
Which aRPG to choose – Path of Exile or Lost Ark?
At first glance, both games seem fairly similar. They are isometric action RPGs that play similarly to Diablo or Dungeon Siege. But both games have a completely different approach to their design, character progression, and combat. So, let’s dive into the details!
First hours Path of Exile
Both games give rather uneven first impressions. Path of Exile gives you a few classes to choose from and dumps you into a straightforward tutorial that explains the basics. But only the basics. Once you’re out of the first area, you’ll notice that the game is not exactly beginner-friendly.
A lot of mechanics are not explained to you, yet they still affect you nevertheless. The game tells you very little and the PvE content can be very challenging.
PvP on the other hand is the big kid’s playground, so even if you’ll be able to find a sparring partner, you’ll likely be turned into dust.
First Hours Lost Ark
Lost Ark on the other hand spawns you on an arena that allows you to experiment with different classes and subclasses freely before choosing who you want to play as.
It also immediately gives you a lot of useful skills, that are equally flashy and powerful. On the surface, it might seem like a superior beginning, but it suffers a lot from the boring quest design and a lack of challenge.
Most enemies pose no threat, and the missions are so simplistic they might not even be there. Especially since the game gives you hundreds of rewards for almost every single thing you do.
Though their both aRPGs, both titles have completely different focal points.
Path of Exile focuses mostly on customizing your character via the unbelievably complex skill tree and the PvE.
Unless you’re playing in a team, the only places where you can encounter other players are cities and settlements. During your ventures into the dungeons or the wilderness, the chatbox will become the sole reminder that you are not playing a single-player game.
Lost Ark focuses more on PvP on the other hand. The main portion of PvP content becomes available on level 26, but getting there is well worth it.
Multiple game modes will test a number of your skills, showing the complexities of the combat system.
Although the game also has a lot of good PvE endgame content, it lacks some of the depth found in Path of Exile.
So, for people who prefer a strong, well-designed campaign, Path of Exile would probably be a better choice, while those who prefer to play PvP would find Lost Ark to be a more fun experience.
ALSO READ: Path of Exile: How to Use Blood Altar
Overprime: Honest Review | Is It Worth It?
Overprime, which is basically Paragon re-released, has gone through some major changes for its own benefits. But the question is: is it worth playing?
If you have heard of or played Paragon before, then you might be familiar with Overprime. It’s a third-person shooting MOBA which has the same base mechanics as popular MOBAs like Dota 2 and League of Legends. The catch is that it’s on third-person view, akin to the likes of Smite.
As the original Paragon game has flopped, developers decided to take some of the assets from the game to make a far better version that is now called Overprime. Now, if you’re interested in this type of game, you might ask yourself: is it even worth it?
Let’s find out.
Honest Review of Overprime: Is It Worth It?
First off, we’re going to start with the download part of the game. Back then, the game wasn’t available on Steam yet (even until now, though it has a Steam page already but not yet released), so the only way to play the game was to download it from its website.
Now, this might not sound like a big deal, but a lot of people actually don’t trust downloading files directly from a not-so-known website.
Nonetheless, the entire setup is pretty easy and there’s no manual patch you’ll have to perform. You just have to complete the installation and get to play the game after that.
Playing the Game
Now let’s get into the game itself. Owing to the fact that the game isn’t out on Steam yet, only a tiny population is currently playing the game. Also, the game is still in closed beta, so only those who have beta access can actually get to try it.
This translates to very long matchmaking queues due to the low population count. However, it seems that more and more people are trying to stream the game and hyping it up, so we might be seeing a far less time-consuming matchmaking as more and more players discover the game.
How exactly does the game feel, play, and look?
For one, the game looks gorgeous and the details of the game are rather high and high quality. Overall, the game just looks so damn great.
However, you might want to play around with the settings, as in some cases, high post-processing and anti-aliasing can cause it to become a bit blurry.
Then there’s the game map. This one has been set up in a way that forces the duo to go right all the time while the solo will have to go left. This means that a solo player will always end up going against the enemy team’s duo.
Jungling is quite fluid, as you can move between camps and lanes without any problem. You can come across a river that passes through the map, and there are river buffs and fangtooth buffs as well. Of course, there are a few collisions that will cause you to slow down, but overall, the map has a pretty good layout.
Performance-wise, the game plays at a stable FPS, with the max graphics settings running at around 140-165 FPS with an occasional drop to 80 FPS – nothing major. Even during a huge team fight with all those effects going on and about, the performance of the game is quite good, even for a game in its beta testing phase.
Not only that, but the animations of the heroes are very fluid, though hit feedback isn’t all the great. Nonetheless, it does give you the feeling of hitting something instead of just swinging blindly in the air.
The Good, the Bad, and the Ugly
If there’s one thing that would need major work, that would be the basic attacks of the heroes, especially the ranged ones. For the most part, aiming felt kindly weird. Later on, you’ll come to realize that the basic ranged attacks are offset to the left side of the camera in order to make up for better vision.
However, since the rotation of the camera is based on the hero’s position, this gives a little bit of weirdness when aiming. Also, basic ranged attacks are hitscan instead of projectiles. This might not sound like a big deal at all, but the thing is that basic ranged attacks will come from the center of the screen.
This means that you won’t be able to have a proper vision on your corners as your hero is positioned on that spot while aiming.
Overall, the game is pretty solid, but in its current state, it would be a 7 out of 10. It’s no doubt it’s a fun game to play, and in some cases, it might even be a time sink. However, since the game is still in its beta phase, we can expect all those issues to be ironed out before release.
Also, a match lasts for around 10-30 minutes on average, and the game is pretty fast-paced, so you can enjoy tons of intense actions, especially during team fights.
If you’re willing to give this game a try, the best you can do as of now is to wait for it to release on Steam or participate in the beta.