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Elden Ring: Best Weapons After the Patch 1.04

HomeGame NewsElden Ring: Best Weapons After the Patch 1.04
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Patch 1.04 has been recently released for Elden Ring, and with it comes a lot of changes in terms of balancing, bug fixes, nerfs, buffs, and more.

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The 1.04 patch for Elden Ring is pretty massive with tons of changes all around. One particular area that got affected is the weapons. This means that what used to be pretty overpowered in the previous patches might no longer be as powerful right now.

It could also mean that some underrated weapons in the game now have their time to shine.

Without further ado, let’s have a look at some of the best weapons you’ll want to try out in the game after the patch.

The Best Weapons After Patch 1.04 in Elden Ring

One of the major highlights of this patch is the substantial buff for the colossal weapons. Specifically, they now have higher two-handed attack damage which makes them actually far stronger than greatswords. Apart from that, they now also enjoy faster attack speed with lower recovery time.

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Interestingly, they also increased the block rate and guard boost of the said weapons, finally putting them in a class of their own.

Now that you’ve known the gist of the patch, let’s have a look at some weapons that are quite viable with the recent patch.

Godslayer’s Greatsword

The Godslayer’s Greatsword isn’t really that powerful of a weapon in the previous patches, but with the buffs to ashes in war, it has now become more potent than before, specifically if we’re talking about its ash of war.

Its ash of war, The Queen’s Black Flame, hits like a damn truck and now has a much faster cast speed, allowing you to deal damage quickly and more consistently than before.

Another major improvement is that you can now dodge while casting, allowing you to cancel the skill and get out of harm’s way unlike before where you’re locked to the animation.

Not only is this powerful in PVE, but it also works surprisingly well in PVP.

Golden Order’s Greatsword

Another amazing weapon that got a major buff is the Golden Order’s Greatsword. Specifically, its ash of war has a much faster cast speed than before, especially in between the follow-up input. It also got an increase in damage and can now easily cause enemies to flinch when hit.

Sword of St. Trina

The Sword of St. Trina is already pretty powerful even before the patch, especially when dual-wielded. However, it now has become more powerful with a major buff in its ash of war.

Basically, it now has increased cast speed, allowing you to cast the sleeping mist even faster and cause your enemies to fall asleep way quicker than before.

Dark Moon Greatsword

The Dark Moon Greatsword is one of the hardest-hitting Magic weapons in the game. You can even make it stronger by activating its ash of war which basically gives it a buff. With the recent patch, however, it has become even stronger.

Now, its ash of war has far less FP cost and has way faster cast speed. Not only that, but it also increases its frost buildup throughout the duration of the buff. This means that you can now inflict frost pretty consistently while the buff is active.

Grafted Blade Greatsword

Despite being a legendary armament, the base damage of the Grafted Blade Greatsword is shockingly low, making it really mediocre compared to other weapons of its class.

However, the global buff to all colossal weapons means that it can now deal way higher damage than before as it can now swing faster than you used to. Also, the weapon has specifically received a buff for its physical damage.

Not only that, but it now has up to 80% physical damage negation which technically makes it a weapon/shield hybrid.

There are still tons of weapons out there that will need further testing, but so far, these are the best weapons you can use following the most recent patch.

ALSO READ: Elden Ring: How to Build a Crusader | Faith Build Paladin Guide

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Written by

Mario

Senior Game Guide Writer

Mario is editor, and senior gaming writer at GamesFuze, with more than a decade of hands-on experience playing, testing from large-scale RPGs and live-service titles to indie releases. His work is built on direct gameplay rather than second-hand sources, with a strong focus on walkthroughs, progression systems, in-game mechanics, and optimization strategies.

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