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Zombies Reckoning: ALL Folder Locations & Computer Code Puzzle Solution | Black Ops 6

HomeLocationsZombies Reckoning: ALL Folder Locations & Computer Code Puzzle Solution | Black Ops 6
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Finding these folders is a pain, but it’ll be a cinch thanks to our guide!

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The main easter egg for Reckoning in Black Ops 6 Zombies will require you to find 4 hidden folder locations and use them to solve a computer code. As usual with Zombies easter eggs, though, this is easier said than done! For one, the folders don’t have set spawn locations. What’s more, figuring out how to input the code is a task in and of itself. Nonetheless, we’ll help make this easier!

ALL Folder Locations & Computer Code Puzzle Solution in Reckoning | Black Ops 6 Zombies

There are a total of 8 potential folder spawn locations. However, only 4 folders will spawn each match. Which folders spawn and where is randomized every time, so you’ll need to check in your game even if you know what they are!

When you find one of these folders, you want to read it and take note of two things: the number on the title and the date shown on the text. These will be necessary to get the code, we’ll explain how to use them later. For now, just know that you need to take note of them. Now, let’s kick things off by going over all of the potential folder spawn locations!

All 8 Potential Spawn Locations

We’ll start in T1 Executive Suite. In here, you can potentially find a folder here on a small circular table with 2 chairs in the northern part of the area.

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Another potential folder is in the same T1 Executive Suite area. Check the long wooden table with 3 chairs in the middle of the room.

The last potential spawn in T1 Executive Suite is by the entrance to T1 Director’s Office. Check the white desk there, the folder should be next to the computer’s keyboard.

Moving on, go into T1 Director’s Office. The first potential spawn in this area is on the desk you use to activate the teleporter to Sublevel 10 as part of the main objective. It should be next to the computer.

After that, check the shelf with the wall-mounted flat-screen TV in T1 Director’s Office. This shelf has two potential spawn locations: one next to the lamp and one in the darker part of the shelf where the books are. Make sure to check for both before moving on.

For the final T1 Director’s Office spawn location, go to the southwestern part of the office. The folder can spawn atop the small white table in front of the S.A.M. blueprint screen.

Lastly, the final potential spawn location is in the T2 Teleportation Lab. It can spawn on the central terminal there, you should see it if you face the portal in the room.

How to Solve the Puzzle

Now that you know all the locations, it’s time to talk about how to actually decipher the code here! As we mentioned before, you only need to pay attention to the number on each file’s title and the date shown in them. For example, the file “6. BND Badge” will have the date 6/28/1985. Keep in mind that the dates are based on the US date format (Month/Day/Year).

Essentially, you just need to arrange the files’ titles based on the dates from oldest to newest. Then, the resulting code will be the 4 numbers shown on the titles on the files. Here’s an example of what we mean:

  • 6. DND Badge (6/28/1985)
  • Notso’s Collar (7/15/1985)
  • 5. Combat Goggles (10/12/1985)
  • Katana (12/8/1985)
  • Based on these files, our code would be 6152.

Considering that the titles all relate to the photo in these files, you can somewhat save time by memorizing the numbers and dates related to each photo. So, here’s a quick cheat sheet of every file and their date already in the right order for you:

  • 6. DND Badge – 6/28/1985
  • 1. Notso’s Collar – 7/15/1985
  • 3. Scarf – 8/21/1985
  • 4. Wristwatch – 9/2/1985
  • 5. Combat Goggles – 10/12/1985
  • 2. Katana – 12/8/1985

So there you have it, that’s all folder locations and how to use them for the computer code in the Reckoning map in Black Ops 6 Zombies. For more help with the main easter egg of this map, look at our guide on where to find legs and arms for Klaus. Fixing Klaus up is necessary as part of the easter egg!

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Andrés
Written by

Andrés

Senior Game Guide Writer

Andrés is a veteran gaming writer with over twenty years of hands-on experience across a wide range of genres, including Action-RPGs, high-difficulty games, and narrative-driven titles. His work is based on direct gameplay, testing mechanics, progression systems, and strategies firsthand rather than relying on secondary sources. At GamesFuze, Andrés focuses on producing accurate, practical guides and walkthroughs that help players understand complex systems, avoid common mistakes, and make informed decisions throughout their playthroughs.

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