Connect with us


The Cycle Frontier: Patch Notes 2.2 What’s New

With the last beta session of The Cycle Frontier comes the last batch of patch notes.




On the 30th of March, the developers of Cycle Frontier have updated the game to its last 2.2 version. This is the last update for the closed beta version of the game before it’ll receive a full release, so most of the adjustments will probably stay in the game for a long.

What Changed After Patch Notes 2.2 in The Cycle Frontier

This batch of Patch Notes focused mostly on further balancing the game. A lot of activities were readjusted to be more fun, while only the most noticeable bugs were fixed, such as the audio problems a lot of players were facing. The general gameplay changes are as follows:

• Faction campaign missions got adjusted to be less grindy

• Material selling price increased to make looting more fun

• Hard Drive price increased

• End game activities are more rewarding due to increased selling prices

• Delivery and Dead Drops reward increased

• Crafting recipes for armors, backpacks, and helmets have been adjusted

• Fixed flashlight flickering and improved performance

• Rebalanced lighting, improving visibility in dark areas

• Additional audio improvements

Weapon Adjustments

Weapons saw the most changes. Most were buffed, but a few of the most powerful ones like the AR-55 Autorifle or the Gorgon were nerfed. However, these buffs might be the result of a big buff the armor received. The patch notes state that:

• Damage amplification and reduction of shields has been adjusted to make shields feel more meaningful. As an example – grey weapon vs purple armor – damage gets reduced by 43% (Before CB2.2 it was 34%)

So, it might be possible that most of the weapon buffs won’t be noticeable during gameplay, since enhanced damage reduction combined with slightly higher damage will probably cause the combat to feel similar to how it has been. Still, here is the detailed list of weapon adjustments:

• C32 Bolt Action: Magazine size reduced from 8 to 4

• KM-9 Scrapper: Magazine size reduced from 18 to 17

• AR-55 Autorifle: Refire time reduced from 0.13 to 0.11 Damage increased from 12 to 13

• Manticore: Damage increased from 11 to 13

• Lacerator: Base damage increased from 25 to 27

• Phasic Lancer: Base damage increased from 11 to 13

• PKR Maelstrom: Base damage increased from 7 to 8

• KBR Longshot: Base damage increased from 35 to 39

• Advocate: Base damage increased from 8 to 10

• ASP Flechette Gun: Base damage increased from 11 to 12

• Gorgon: Shots per burst reduced from 15 to 12. Ammo per shot increased from 0.4 to 0.5. Magazine size reduced from 30 to 24.

• KOR-47: Base damage increased from 12 to 15

• Hammer: Base damage increased from 26 to 31

• Voltaic Brute: Base damage increased from 10 to 12

• Basilisk: Base damage increased from 34 to 40

Bugs and Issues

The team has also mentioned a few bugs that the update will fix. They also make note of an issue that, though present, still hasn’t been fixed:

• Data in the battlelog can sometimes show misleading data

The rest of the list are bugs and problems the update aims to fix:

• UI Marker on tutorial quests has been fixed

• Additional adjustments to level streaming. This will increase the download size (~ 15GB more) but should boost the performance

• The player report window in the battlelog has been fixed and now fills needed data automatically

• Fixed some smaller issues with jobs and campaigns

ALSO READ: The Cycle Frontier: Resin Gun Location

Click to comment

Leave a Reply

Your email address will not be published.


Terraria: How to Find Every New Critter in 1.4.4 Update

The 1.4.4 update for Terraria introduces a handful of new critters into the game that you can find in various locations.





There have been quite a few additions to the 1.4.4 update of Terraria. One of these additions is the new critters that you can find in various locations throughout the game.

In this guide, we’ll have a look at what those critters are and how you can find them.

How to Find Every New Critter in 1.4.4 Update in Terraria

There are around four new critters that were added to the game in the 1.4.4 update. They’re as follows:


Credits: Waasephi

The Stinkbug is a tiny, flying critter that can spawn in the Forest biome. It’s quite easy to catch using a bug net, and you can use it as bait with a 10% Bait Power. Apart from that, you can also combine it with a Platinum Broadsword in order to create the Flymeal sword at a Honey pool.


The second critter is the Toucan which is a bird that can spawn on the surface, particularly in the Jungle biome. It has very little HP and zero defense, so if you want to catch it, you need to use a bug net. If you’re not careful, you can easily kill this bird due to its low health.

You can keep it inside a Toucan Cage (combine it with a Terrarium) and use it as decoration. However, do keep in mind that the Toucan will no longer be able to get outside of the cage after that.


Cockatiels come in gray and yellow variants, and you can normally find them in the Jungle biome, the same as the Toucan. Also, they have very little health with no defense, so using a bug net to capture them is a must.

As with the Toucan, you can use them as decoration by creating a Cockatiel Cage by combining your captured Cockatiel with a Terrarium.


Lastly, we have the Macaws which share the same spawning point as the previous two birds. They also have the same stats and can be placed inside the Macaw Cage to serve as decoration.

Continue Reading