Connect with us

Guides

The Cycle Frontier: Loot Guide for Crafting | Which Items to Keep

With limited inventory space, you’ll have to decide which items to pick up during each drop in The Cycle Frontier. Here are materials you’ll need for crafting.

Avatar

Published

on

There are a lot of materials you can loot in The Cycle Frontier, some more useful than others. Here are those that will come in handy when crafting.

Which Items to Keep For Crafting in The Cycle Frontier

The three main things you’ll be crafting in The Cycle Frontier are weapons, backpack, armor, and some attachments. Technically, you can also craft consumables, but that’s usually not that useful, as you can either buy or find them on most maps. The materials you’ll need will differ depending on what type of equipment you’ll be crafting.

Materials For Backpacks

There are three types of backpacks you can craft – a Medium Backpack, Large Backpack and Heavy Duty Backpack. Medium Backpack requires Polymetallic prefabricate x2 and Altered nickel x2, Large Backpack needs Textiles x7, Pale Ivy Blossom x5 and Altered Nickle x8 and finally, Heavy Duty Backpack will cost Smart Mesh x3, Dustbloom x2 and Titan Ore x1.

Most of these can be easily found, but Smart Mesh only spawns in Korolev structures, Titan Ore can usually be found in the Dig Site, Pale Ivy Blossoms grow in the Jungle and Dustblooms only spawn on the second map, the Crescent Falls.

Materials For Armor

There are a lot of armor pieces you can craft, so we won’t go over every single material needed. But there are a few that you should always hoard to craft the armor, and these include:

– Hardened Metals

 – Crusher Hides

 – Crusher Heads

– Spinal Base

– Charged Spinal Base

– Brightcap Mushrooms

– Polymetallic Prefabricate

– Rattler Skin

– Scrap Metal

– Waterweed Filament

– Interactive Interface

– Zero Systems CPU

– Smart Mesh

Most of these aren’t super hard to find, but some are a little rare.

Materials For Weapons

So far, the three craftable weapons are the Karma-1, Komrad, and Zeus Beam. Karma-1 requires Letium Clot x75, Meteor Core x10, Interactive Screen x25, and Alpha Crusher x3, Komrad costs Nic Oil Canister x30 and Meteor Core x10 and Zeus Beam needs Alpha Crusher Heart x3, Meteor Core x10, Gyroscope x3, and Flesh x10.

ALSO READ: The Cycle Frontier: Jungle Guide

Click to comment

Leave a Reply

Your email address will not be published.

Guides

Genshin Impact: Sandglass Dendroculus Puzzle Guide

Get rewarded for clearing this new exploration-based mechanic.

Avatar

Published

on

By

Primal Sandglasses are a new mechanic for exploration that you’ll find in the Ruins of King Deshret. Flipping one will start a timed challenge where you’ll need to flip other Primal Sandglasses. Doing so within the time will grant you a reward.

In this guide we’ll teach you how to beat one of these challenges.

The Sandglass Location

To find the Primal Sandglass that rewards you with a Dendroculus and an Exquisite Chest you’ll want to go west of The Mausoleum of King Deshret.

Get to the red-circled area – there’s a Four-Leaf Sigil around to make the travel faster. You’ll end in an area with one of the squared-floor panels that you can activate by interacting with the book front of it. This will create an updraft that will get you to a Dendroculus waiting on top, plus a Forged Primal Light.

From that position you can look at the second area, the one we encircled in a blue circle in the first image. Take the Forged Primal Light to the panel there to create a Primal Sandglass.

The Sandglass Time Trial Challenge

Once you flip the Primal Sandglass you’ll have29 seconds to flip the other two. It may look simple, but there’s invisible walls that’ll make tricky getting to the others.

First you’ll want to do a straight-line run towards where the red arrow points: the part where you can see stone steps rather than sand.

From here turn to the right and keep going forward until you crash against the invisible wall. Then employ some wall-hugging: move while sticking close to the wall so that at the moment it stops being there, your character will get past it to the other side.

When you ‘see’ the door get past it and turn back in direction to the hourglass. This time the wall will be to the right-side of your character. Make your way to the Sandglass normally, and we’re on to the last one.

From that sandglass you’ll run straight to the second batch of stone-floor.

At that point, turn 90° degrees to the right until you see another invisible wall flare up blue. You’ll turn 90° degrees to your right again. Make sure to wall-hug a little so that you can see where the wall ends.

After you’ve cleared the wall do a full turn around, leaving it to left-side of your body and run in a straight line like you were trying to get the torch close to the last Sandglass. You’ll be clear off the wall in a matter of seconds and you can make a beeline for the last Sandglass. Flip it.

Now just walk forward in the direction of the Four-Leaf Sigil, but don’t use it. If you look down you’ll be able to see the Dendroculus and an Exquisite Chest to its right.

Continue Reading