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Distant Worlds 2: Which Faction to Choose

The faction you’ll choose in Distant Worlds 2 can make or break the experience for you, so before starting, you should know which one will fit your playstyle.




Every faction in Distant Worlds 2 has it’s pros and cons, but more importantly, each reinforces a specific playstyle that might force you to approach the game differently than you’ve planned. So, let’s break down how every faction works in Distant Worlds 2, before you’ll decide which one will be the best choice for your first game.

Which Faction to Choose in Distant Worlds 2

Which Faction to Choose in Distant Worlds 2

There are seven factions in the game, four of which are more peace-oriented, while the rest can be seen as the primary warmongers. Each faction has a couple of unique technologies, preferred systems of government and the types of planets it would like to inhabit the most.


Distant worlds 2 human

Humans are possibly the most versatile race, getting small bonuses to a variety of loosely connected statistics. These bonuses are:

+5% to All Research

+10% War Weariness

+10% to Espionage

+10% to Diplomacy

+5% to Trade Income

They are generally seen as the game’s most prolific explorers, with three different type of planets (forest, continents and grasslands) they like to inhabit. Bu their neither good nor bad at anything, really.


Distant worlds 2 zenox

Zenox are a mostly defensive faction, getting better shields than most and not being aggressive. As NPC’s, they don’t like sharing their secrets. Thy like cold, icy planets and their unique bonuses include:

+15% Shields research

+15% Shield Recharge Rate

+5% Espionage

+25% Psyops


Distant worlds 2 mortalen

Mortalens are possibly the best faction to wage quick, effective wars with. They have a lot of unique weapons and most of their bonuses are centered around fighting. They live mostly on desert, rocky planets. Their bonuses are:

+20% Weapons Research

+20% Armor Research

+40% War Weariness Reduction

+10% Mining Rate

+20% Ship Maneuvering

+20% Troop Recovery Rate

+10% Damage Control

+10% Ship Maintenance Savings

-15% Diplomacy


Distant worlds 2 ackdarian

Akcdarians prefer planets with deep oceans, and are the game’s primary researchers. Thanks to their technological advantage, they can be used to wage some beneficial wars, but their AI usually isn’t very aggressive. Their bonuses are:

+5% All Research

+10% Construction Research

+5% Ship Maintenance Savings

+10% Ship Construction Speed

+5% Ship Energy Savings


Distant worlds 2 teekan

Teekans are mostly focused around mining a lot of resources and using them to establish profitable trade routes. They live on desert planets, like Mortalens, and their bonuses include:

+25% Mining Rate

+20% Repair Rate

+10% Damage Control

+10% Trade Income

+10% Ship Construction


Distant worlds 2 haakonish

Described as “Selfish Mercantile Xenophobes”, Haakonish can be a bit to play as, since their not particularly liked by other races, but they don’t get as many combat-related bonuses as the other two warmongering races. Their main strength lies in their hyperjump travel speed, allowing them to scout out far away systems early on. They’re preferred habitat are swampy planets and their bonuses are:

+10% Engine Research

+10% Hyperdrive Research

+10% Hyperjump Speed

+5% Ship Energy Savings

+20% War Weariness Reduction

-10% Diplomacy


Distant worlds 2 boskaran

Boskaran inhabit volcanic worlds, and their great at waging long, drawn out wars, thanks to their great war weariness reduction. Their bonuses include:

+5% Weapons Reduction

+50% War Weariness Reduction

+10% Ground Attack Strength

+15% Mining Rate

+10% Weapons Damage Increase

-20% Diplomacy

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Total War Three Kingdoms: Court Guide

Shameful display!

Alexis Ongsansoy



total war three kingdoms court guide

Going to war and managing your troops in the heat of battle has always been the core gameplay of Total War, either that or deliberately heading straight into battle outgunned or outnumbered in order to test the mettle of your troops. But with the Three Kingdoms things can get mighty confusing when you’re not out fighting. You’d be surprised how something as simple as choosing who to put on councils can take up your time when you’re not quite sure of your decisions. That will all go away as we show you the way of heaven’s will in this guide and lead your kingdom to prosperity!

Court Guide | Total War Three Kingdoms

Now the court is made up of your faction leaders, heirs, and your administrators. You manage your dynasty here as you unlock more positions when you progress. Let’s go further into detail below and see how you can manage your people better.

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While you’re in the in-game map click on the Court button or press 2 to bring up the rest of your family tree. What you can do here first is to hover over everyone’s portraits to see the positive and negative benefits they can offer if they’re to be assigned to a certain position.

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Next thing that you should be on the lookout for is the character’s Background. You can find this by hovering over the general’s name, there’s plenty of generals each with their own unique background so be careful who you choose! For this example, Liu Bei is a Virtuous Idealist. That helps you with public order and upkeep but gives you 25% less income due to their poor background.

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Another interesting thing to keep in mind are the basic Traits. You will have to keep a close eye on this as it influences character relations throughout the campaign. Same with the Background, there are numerous Traits in the game and your character can earn more as you progress with them.

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Of course besides the individual Traits and Backgrounds you also would want to know more about navigating the Court itself. Each individual position in the court will have its own explanation and allows you to see the rank required in order to unlock it.

You can choose good old fashioned nepotism and assign a post to a family member or a general who’s done actual work with their own hands. Each character will offer various bonuses depending on the position they’re assigned to.

Remember – not all your characters need to be out in the field as some of them are more proficient with administrative affairs. The pen is mightier than the sword, and all of that.

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Now that you’ve assigned a post to the members of your Court the next thing you need to do is to make sure everyone is satisfied. You wouldn’t want someone in a position of power to complain and suddenly decide it would be in their best interest to rebel! That gets in the way of prosperity and no one wants that.

In order to view a character’s Satisfaction go and hover over their character panel or check the characters list on your campaign screen. If you choose the character panel check to the right of their age in order to see their opinion about you.

Some of the things you can do to make sure they don’t look elsewhere is to make sure that the post you assigned to them is compatible with their class. For example if your character’s class is Sentinel then you would want to make that character into an Administrator.

Lastly, it’s recommended that you assign a post that complements their level. Give them a post that’s too out of reach for them and their satisfaction will suffer just as much. Now that’s good work ethic!

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And that is how you manage internal affairs in Total War: Three Kingdoms. Now that you know the intricacies of the court you can be your very own Sun Tzu and lead by example!

ALSO READ: Niffelheim – Open the Vault Guide

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