Though Distant World 2 seems to mostly promote peaceful solutions, you’ll inevitably end up in at least a few wars during your reign. So, before you’ll be caught by a surprise attack, you should learn everything you can about war and conflict in the game.
What You Need to Know About War and Conflict in Distant Worlds 2
Unlike other 4x games, you don’t need to declare war to begin offensive action, either on Independent worlds or other empires. However this will obviously cause animosities between you and your targets.
The outcome of battles is influenced by a lot of factors. The amount of ships in your fleet, your own mid-battle decision making and the composition of your armies.
Choosing what spaceships and units you’ll need in a battle is the most important step, as well as using a suitable template.
Speaking of space battles, remember to make the most of your ships by using the option to design each type yourself, giving you an edge over the opponents.
For ground battles, choose soldiers that fit the climate of the planet and the type of mission , to maximize their chance of success.
Admirals and Generals
To give your fleets and soldiers some much needed buff, you can recruit commanders and generals. They gain experience with each battle they participate in, allowing them to level up over time. Each is best at commanding a different set of units, so try to adjust them to the type of battle you’re expecting at the moment.
Don’t Neglect the Economy
Winning a battle and winning a war are two different things. To win a war, you’ll need a steady economy. This will require using some of your army to protect your most important colonies from enemy attacks and using soldiers to guarantee the colonies are working as intended.
Fuel and Construction Resources are crucial during wartime, and if you’ll get cut out from their supply, there’s little you can do, even with the most powerful army.
ALSO READ: Distant Worlds 2: Which Faction to Choose
Genshin Impact: Sandglass Dendroculus Puzzle Guide
Get rewarded for clearing this new exploration-based mechanic.
Primal Sandglasses are a new mechanic for exploration that you’ll find in the Ruins of King Deshret. Flipping one will start a timed challenge where you’ll need to flip other Primal Sandglasses. Doing so within the time will grant you a reward.
In this guide we’ll teach you how to beat one of these challenges.
The Sandglass Location
To find the Primal Sandglass that rewards you with a Dendroculus and an Exquisite Chest you’ll want to go west of The Mausoleum of King Deshret.
Get to the red-circled area – there’s a Four-Leaf Sigil around to make the travel faster. You’ll end in an area with one of the squared-floor panels that you can activate by interacting with the book front of it. This will create an updraft that will get you to a Dendroculus waiting on top, plus a Forged Primal Light.
From that position you can look at the second area, the one we encircled in a blue circle in the first image. Take the Forged Primal Light to the panel there to create a Primal Sandglass.
The Sandglass Time Trial Challenge
Once you flip the Primal Sandglass you’ll have29 seconds to flip the other two. It may look simple, but there’s invisible walls that’ll make tricky getting to the others.
First you’ll want to do a straight-line run towards where the red arrow points: the part where you can see stone steps rather than sand.
From here turn to the right and keep going forward until you crash against the invisible wall. Then employ some wall-hugging: move while sticking close to the wall so that at the moment it stops being there, your character will get past it to the other side.
When you ‘see’ the door get past it and turn back in direction to the hourglass. This time the wall will be to the right-side of your character. Make your way to the Sandglass normally, and we’re on to the last one.
From that sandglass you’ll run straight to the second batch of stone-floor.
At that point, turn 90° degrees to the right until you see another invisible wall flare up blue. You’ll turn 90° degrees to your right again. Make sure to wall-hug a little so that you can see where the wall ends.
After you’ve cleared the wall do a full turn around, leaving it to left-side of your body and run in a straight line like you were trying to get the torch close to the last Sandglass. You’ll be clear off the wall in a matter of seconds and you can make a beeline for the last Sandglass. Flip it.
Now just walk forward in the direction of the Four-Leaf Sigil, but don’t use it. If you look down you’ll be able to see the Dendroculus and an Exquisite Chest to its right.