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Distant Worlds 2: Diplomacy Guide

In Distant Worlds 2, you’re not the only space-colonizing civilization, and sooner or later, you’ll run into more of these. To avoid bloodshed, you’ll have to learn the ins and outs of diplomacy.

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Distant Worlds 2 features an incredibly well thought-out diplomacy system. But that doesn’t mean that avoiding war is easy – there are just a lot more factors both you and other factions have to take into account. So, let’s get into the Diplomacy in Distant Worlds 2.

Diplomacy in Distant Worlds 2

Diplomacy in Distant Worlds 2

In Distant Worlds 2, there are three types of factions you’re going to be forging diplomatic relationships with – Space Pirates, Independent Worlds and other Space Empires. Each one of these works differently and requires a different approach.

Independent Worlds

Diplomacy in Distant Worlds 2

Working with Independent Worlds is the most straightforward. If you’ll make a good impression on them, they might join your empire of their own volition, so let’s explain how the game measures your relations.

Engaging in conversations with other powers, you should see a set of red and green numbers next to the diplomatic actions you chose regarding the faction you’re talking too.

Red numbers show how much your relation deteriorates, while the green ones how it improves. Independent Worlds don’t really have bigger plans regarding your civilization, so they’re fairly easy to please – maintaining trade relations, showering them with gifts and having a good reputation in general should be enough to keep them satisfied.

Space Pirates

Though Space Pirates might seem like this game’s equivalent of Sid Meier’s Civilization’s barbarians, they can actually be reasoned with.

At first, you’ll need to pay them to stop attacking your ship, but as you build trust with a specific action, you might gain access to the pirate’s unique technology, get access to free non-aggression pacts and get permission to refuel some of your ships using their resources.

Other Empires

Each Empire you’ll encounter will have a different diplomatic approach to your civilization, often dependent on their race, overall goals, circumstances and of course, the way you’re going to approach them.

To build trust between your empires, you’ll need to take some steps to assure others of your peaceful intentions. Honoring treaties, proposing new trade agreements, allowing free migration between countries, sharing your galaxy maps and giving gifts are just a few ways to improve your relations.

To get the best effects, you can use one of your few ambassadors to improve relations with the empires you good relations. Also, meeting a new civilization will unlock another section of the technological tree. This can be researched to better understand the culture of the newfound empire, which will also better your relationships.

It’s important to note, however, that not every space empire is open for peaceful relations.

ALSO READ: Distant Worlds 2: Economy Guide

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Total War Three Kingdoms: Court Guide

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Alexis Ongsansoy

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total war three kingdoms court guide

Going to war and managing your troops in the heat of battle has always been the core gameplay of Total War, either that or deliberately heading straight into battle outgunned or outnumbered in order to test the mettle of your troops. But with the Three Kingdoms things can get mighty confusing when you’re not out fighting. You’d be surprised how something as simple as choosing who to put on councils can take up your time when you’re not quite sure of your decisions. That will all go away as we show you the way of heaven’s will in this guide and lead your kingdom to prosperity!

Court Guide | Total War Three Kingdoms

Now the court is made up of your faction leaders, heirs, and your administrators. You manage your dynasty here as you unlock more positions when you progress. Let’s go further into detail below and see how you can manage your people better.

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While you’re in the in-game map click on the Court button or press 2 to bring up the rest of your family tree. What you can do here first is to hover over everyone’s portraits to see the positive and negative benefits they can offer if they’re to be assigned to a certain position.

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Next thing that you should be on the lookout for is the character’s Background. You can find this by hovering over the general’s name, there’s plenty of generals each with their own unique background so be careful who you choose! For this example, Liu Bei is a Virtuous Idealist. That helps you with public order and upkeep but gives you 25% less income due to their poor background.

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Another interesting thing to keep in mind are the basic Traits. You will have to keep a close eye on this as it influences character relations throughout the campaign. Same with the Background, there are numerous Traits in the game and your character can earn more as you progress with them.

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Of course besides the individual Traits and Backgrounds you also would want to know more about navigating the Court itself. Each individual position in the court will have its own explanation and allows you to see the rank required in order to unlock it.

You can choose good old fashioned nepotism and assign a post to a family member or a general who’s done actual work with their own hands. Each character will offer various bonuses depending on the position they’re assigned to.

Remember – not all your characters need to be out in the field as some of them are more proficient with administrative affairs. The pen is mightier than the sword, and all of that.

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Now that you’ve assigned a post to the members of your Court the next thing you need to do is to make sure everyone is satisfied. You wouldn’t want someone in a position of power to complain and suddenly decide it would be in their best interest to rebel! That gets in the way of prosperity and no one wants that.

In order to view a character’s Satisfaction go and hover over their character panel or check the characters list on your campaign screen. If you choose the character panel check to the right of their age in order to see their opinion about you.

Some of the things you can do to make sure they don’t look elsewhere is to make sure that the post you assigned to them is compatible with their class. For example if your character’s class is Sentinel then you would want to make that character into an Administrator.

Lastly, it’s recommended that you assign a post that complements their level. Give them a post that’s too out of reach for them and their satisfaction will suffer just as much. Now that’s good work ethic!

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And that is how you manage internal affairs in Total War: Three Kingdoms. Now that you know the intricacies of the court you can be your very own Sun Tzu and lead by example!

ALSO READ: Niffelheim – Open the Vault Guide

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