On October 21, 2022, Ludeon Studios released new downloadable content for RimWorld to further expand your experience with this colony-building simulator game.
For this new downloadable content, you will get a whole new experience in growing your colony because of the added features. Plus, there also have been some modifications to the UI, options, settings, and overlay to make your gaming experience better.
To give you an idea of what new features await you, we made this brief guide to tell you everything you have to expect from the game’s new DLC.
What’s New in RimWorld: Biotech?
You already know that the main objective of the game is to grow the colony and ensure the survival of the people. However, in this DLC, you will not just deal with yourself and other people, but with more closely related characters.
In this DLC, you will experience being the head of the family. This will make your game more dynamic and fun.
Believe it or not, you can start your own family in RimWord: Biotech. You can choose to conceive a child via natural means or artificial means. You just have to wait a bit until the baby is born, and you will experience the hardships of nursing a baby.
It will also need proper shelter, a crib, toys, and lots of milk.
Now, you might be wondering why you have to grow a child. The reason is to produce other colonists and become workers.
Children in this world grow fast, but you can still choose to expedite this by using a growth vat. Once the children become old enough to learn, you must also give them proper education. Just like in the real world, children who had proper education will also get more opportunities.
When we say opportunities, this refers to the choices of traits that you can pick from.
Every few years, you will get to modify the personality, passion, and traits of your children. Once a particular child had an access to better education, you will have more choices to improve.
However, if you accelerated the growth of a child using a growth vat, you will not be able to modify its personality and it will automatically grow as a future soldier.
This machine allows you to grow your own and new mechanoids in pods. Your colonists can be mechanoids by using a mechlink.
An example of mechanoids that you can create is the military. Although they are small and weak, you can still make a lot of them with shotguns as their weapon.
Another bad boy in Biotech DLC is the scorcher. It is a machine that wields a flame thrower that can easily defeat enemies and inflict damage in an area of effect.
Legionaries are the bots that have bubble shields and long-ranged needle guns which make good support in inflicting damage.
Done with the fire thrower, time for the gamma-ray attacks. These tesserons emit a gamma ray that can pierce through the shields of enemies.
These heavy-duty mechs are called the centurions. They are good for both defense and offense as they have a built-in bubble shield generator and point-defense bulb turret.
Another good thing about this is that it can fire while moving.
Of course, the world, and the universe will not let you become the most powerful and have control over mechanoids. That is why there are also the super boss units.
These are strong and powerful bosses who each have their distinct and unique powers. These are the Diabolus, War Queen, and Epocrion.
What’s even more exciting is that you can modify your human pawns. You can do this by having gene packs first. Gene packs can be obtained from Quest Traders.
Once you already have enough gene packs, you can combine these to make a gene organ that you want to implant in the human pawn.
There is a wide variety of gene organs that you can choose from which is more than 200 genes. Each one of them has a unique characteristic that can be added to the human. For example, immunity to food poisoning, not needing to sleep, etc.
If you would analyze the whole new DLC, you can say that having this is worth it. Not just from the fact that it became more dynamic, but because you can add some personal touch to the game because of the modifications that you can do.
How All The Characters Work In Marvel’s Midnight Suns
An unlikely assemble.
Midnight Suns is Marvel’s newest approach to the video game world, a tactic RPG that visits the darkest corners of the Marvel Universe. The Hunter is assembling an unlikely team of superheroes and dangerous supernatural warriors to fight against the Mother of Demons’ apocalyptic threats. Do you know which characters are in the game and their strengths and weaknesses? That’s what this guide is here for!
Marvel’s Midnight Suns – How All The Characters Work
Here’s a list of the characters available at the game’s launch:
The Friendly Neighbourhood Spider-Man is Midnight Sun’s most efficient Hero. While he will not deal tons of damage, he has the potential to do a lot with little to no cost.
His rapid-fire agility combined with Cards that allow him to perform area attacks, including environment attacks, without Heroism cost and adding more moves to the turn can be a game-changer when used wisely.
His THWIP! Card is also one of the best crowd control moves in the game, not only preventing targets to move but also removing their protection.
The Pride of America is the juggernaut of Midnight Suns. While Cap has offensive moves (like his Legendary Card that converts Block to damage all enemies in a line), his major strength lies in defence.
He acts as a shield for the rest of the team, able to divert enemies’ attention to himself and absorb insane amounts of damage.
While Captain America’s focus is on defence, Blade is a killing machine! He easily alternates between his favoured katana and ranged weapons to deal vast amounts of damage.
He can also infect enemies with Bleed, which deals damage over time on enemies and heals himself. In short, Blade is your damage-heavy guy, but he doesn’t do a lot more, so you should take that into consideration when devising your strategy.
Wanda Maximoff is the queen of area-of-effect damage! Her Cards can increase her AOE damage even more while also building up Heroism.
She can debuff enemies and grant resistance to allies, and one of her coolest Heroic abilities forces enemies to attack one another.
All of this done at a caster-friendly distance. The Scarlet Witch can also shroud herself in magic in case any enemy approaches, but you might want to consider placing a defender near her, especially in situations where Wanda will be crucial to your strategy.
Marvel’s hot-tempered Canadian is a tank who put his deadly claws to use in excellent melee chain-attack skills.
Wolverine can taunt enemies, diverting enemies’ attention to himself, making him a great damage mitigator as well as a damage dealer. His healing factor ensures he can survive the damage he bravely embraces, and there are many Cards that improve his healing powers.
Captain Marvel also fits into a tank role, but contrary to Captain America, her Binary Mode makes a good argument for playing her offensively.
This mode is activated after playing three Captain Marvel Card plays, and it doubles the damage of all her abilities! One Step Ahead is a Card you’ll want in your deck as it makes it easier to reach Binary Mode. Destroy the demons with cosmic energy!
Sister Grimm (Nico for friends) is a character who thrives on randomness. She can be a great defence by healing allies and dealing a lot of damage, but she cannot target the enemies she will affect.
She also has abilities to generate Heroism.
Ghost Rider can wipe out enemies, but there’s a catch: most of his Cards have a negative effect like stealing his HP or discarding random cards. This makes Ghost Rider a risk-reward character that demands more strategy to use well than most of the cast.
Additionally, he can regain health by consuming the soul of knocked-out enemies. But even that comes with a downside, so pay attention!
While Ghost Rider is a risky character, Doctor Strange is one of the safest. His aim is to enhance any team he’s in with buffs, resistances, and other utilities. And that’s not to mention his passive ability to generate Heroism at every turn!
Since Strange can work in any team, a good idea is to place a defender or damage mitigator close to him.
Magik’s portal generation powers allow her to crash enemies against one another, hitting more enemies in a single turn than most of the other characters can.
She can also shift enemies around the battleground, giving you opportunities to change and improve your strategy.
Iron Man is a jack-of-all-trades who can adapt to any enemy or situation thanks to his armour’s numerous weapons and gadgets.
He counts on abilities that benefit only himself and abilities that benefit the whole team. Keep in mind that his damage is increased by the team’s redraws.
Last but not least, the Hunter’s abilities will depend on each player since she can be customised to focus on damage, control, support, mitigation, or any combination thereof.
I hope this guide was useful, and you’ll feel better prepared to face the Mother of Demons!