In Nine to Five, you will need the most powerful weapon to help you quickly take down enemies and make your game progress faster. Even though your gameplay will mostly depend on your skill and familiarity with the game, having a powerful weapon by your side is still a game-changer.
This article will talk about the best starter weapons and armor that can help you adjust as you start your journey in-game.
Which is the Best Weapon and Armor Tier List in Nine to Five
Since Nine to Five offers a lot of weapons and armor, players who are new to the game might have a hard time choosing. You must know the weapon’s stats and which sets are currently used in the meta. To make things easier, we have gathered some of the best starter weapons and armor that can help you get accustomed to the game in no time.
Weapons & Armor
Check out the list below and see which one of these weapons best suit your playstyle.
Weapons
ML-CR (Assault Rifle)
Damage – 40
Magazine Size – 24
Aim Stability – 50%
RPM – 560
Critical Multiplier – 1.35
Optimal Range – 28
Reload Speed – 68%
Sound Reduction – 25%
Old Patchy (Assault Rifle)
Damage – 54
Magazine Size – 24
Aim Stability – 33%
RPM – 400
Critical Multiplier – 1.25
Optimal Range – 30
Reload Speed – 69%
Sound Reduction – 15%
ML-PWD9 (SMG)
Damage – 27
Magazine Size – 25
Aim Stability – 55%
RPM – 810
Critical Multiplier – 1.3
Optimal Range – 18
Reload Speed -73%
Sound Reduction – 35%
The Chancellor (Shotgun)
Damage – 13
Pellets Per Shot – 14
Magazine Size – 8
Aim Stability – 20%
RPM – 150
Critical Multiplier – 1
Optimal Range – 25
Reload Speed – 61%
Sound Reduction – 5%
The Mile High (Sniper Rifle)
Damage – 125
Magazine Size – 6
Aim Stability – 20%
RPM – 60
Critical Multiplier – 1.1
Optimal Range – 55
Reload Speed -70%
Sound Reduction – 10%
Secondary Weapon
Mister Nine (Pistol)
Damage – 38
Magazine Size – 10
Aim Stability – 40%
RPM – 325
Critical Multiplier – 1.35
Optimal Range – 18
Reload Speed -74%
Sound Reduction – 35%
Armor Sets
Level IIIA ML2 Body Armor
145 durability
2 item slots (Health and Safety) (Lethal Grenades)
1 Auto-support System slot
Sneak and Peek “Trapper” Grade Armor
120 durability
2 item slots (Tactical Grenades) (Traps and Tripmines)